Quake II Evolved

Quake II Evolved is a high end graphical update to id Softwares Quake 2. Using advanced effects such as Per Pixel Lighting and Shadowing, Fragment And Vertex Programs, High Resolution textures and models, and an advanced version of the Doom 3 Shader System, Quake II Evolved’s goal is a simple one; To take Quake 2, and pump up the detail to tomorrows standards. Quake II Evolved began back in 2002 when two guys, Nicolas Martin Flekenstein, and Gavin Stevens, thought of the idea to add a few nice effects and skins to Quake 2. What began as a small hobby quickly turned into a mammoth project in no time. The process has been a slow but sure one, adding smaller effects like advanced particles and UI’s, moving onto larger advances such as a complete per pixel renderer.

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